SAN FRANCISCO-TRIP HAWKINS last week sounded more like an exasperated coach than a mobile gaming executive. And he wasn't alone. "We just keep selling to the same customers," the CEO of Digital Chocolate told software developers during his keynote address at GDC Mobile. "Clearly,...
The opening day of the 2007 Game Developers Conference was all about 5 percent.While U.S. consumers increasingly use their phones to send photos and experiment with the wireless Web, mobile gaming continues to lag. Less than 5 percent of all wireless users download a...
Wireless publisher Glu Mobile Inc. hopes to raise as much as $92 million with a long-awaited initial public offering, according to documents filed with the U.S. Securities and Exchange Commission.The firm looks to become the second pure-play mobile game maker to go public, following...
REDWOOD CITY, Calif.-Shares of Electronic Arts Inc. jumped after the game-making behemoth reported increased mobile sales and surprisingly good overall quarterly revenues. The company rang up $35 million in mobile game sales, up slightly from the previous quarter's $33 million. EA reported $784 million...
REDWOOD CITY, Calif.—Shares of Electronic Arts Inc. jumped after the game-making behemoth reported increased mobile sales and surprisingly good overall quarterly revenues. The company rang up $35 million in mobile game sales, up slightly from the previous quarter’s $33 million. EA reported $784 million...
SAN FRANCISCO—The U.S. mobile gaming industry rang up $47 million in sales in the second quarter of 2006 as nearly 13.5 million wireless users downloaded at least one game, according to the latest figures from Telephia. The market research firm said on-deck mobile game...
Mobile gaming enthusiasts envision the day when they can play massive multiplayer titles that combine real-time interaction and pinpoint location capabilities with eye-catching, 3-D graphics. For now, though, the most popular games in wireless are old and simple. And they weren't originally built for...
The videogame industry's annual extravaganza of booth babes, deafening sound effects and eye-popping displays is lowering its profile. And mobile game makers aren't complaining. The Electronic Entertainment Expo, which has exploded into a 60,000-person tech-fest, is going to be dramatically scaled back next year....
Shares of Electronic Arts Inc. surged after the publisher posted strong first-quarter sales of its Microsoft Corp. Xbox and mobile-phone offerings The videogame giant reported mobile revenues of $33 million in its first quarter of 2007, the first full quarter to include revenues from...
REDWOOD CITY, Calif.—Shares of Electronic Arts Inc. surged after the publisher posted strong first-quarter sales of its Microsoft Corp. Xbox and mobile phone offerings.The videogame giant reported mobile revenues of $33 million in its first quarter of 2007, the first full quarter to include...
LONDON—Telcogames Ltd. said it acquired Finnish publisher Fathammer in an effort to expand its portfolio of 3-D mobile games. Terms of the deal were not disclosed, although Fathammer investors 3i and Nexit Ventures each took a stake in Telcogames.Fathammer, which will operate as a...
All eyes will be on Germany next week as teams from 32 nations open play in the FIFA World Cup, a four-week, 64-game tournament to determine the planet's best soccer club. And the wireless industry is hoping many of those eyes will be watching...
SAN MATEO, Calif.-Digital Chocolate Inc. scored dual MVNO agreements, announcing deals to offer its games from the decks of mobile virtual network operators Amp'd Mobile Inc. and Helio L.L.C. Each operator plans to carry about two dozen titles from the publisher, which specializes in...
SAN FRANCISCO—As gamers and the gaming industry gather this week in Los Angeles for the E3 2006 conference, Telephia offered an upbeat view of the mobile gaming industry’s growth. Wireless users bought more than 8.2 million games for their phones in March, up 53...
SAN MATEO, Calif.—Digital Chocolate Inc. scored dual MVNO agreements, announcing deals to offer its games from the decks of mobile virtual network operators Amp’d Mobile Inc. and Helio L.L.C. Each operator plans to carry about two dozen titles from the publisher, which specializes in...
Electronic Arts Inc. has bought its way to the top of the mobile game-making industry. Thanks to its recent acquisition of Jamdat Mobile Inc., EA's Mobile division owns the two most downloaded mobile games in the United States, according to the latest figures from...
REDWOOD CITY, Calif.—Increasing mobile gaming revenues weren’t enough to offset a hefty quarterly loss for Electronic Arts Inc. The publishing giant reported a $16 million net loss for the quarter ended March 31, marking a dramatic swing from the $8 million net profit EA...
Analysts continue to predict big things for mobile gaming. But for now, at least, would-be gamers are staying away in droves. Consumption of mobile games in the United States has stagnated during the last six months, according to figures released last week from M:Metrics....
SAN FRANCISCO—Mitch Lasky, EA Mobile’s senior vice president, is scheduled to give the keynote address at the GDC Mobile 2006 game developers’ conference next month in San Jose, Calif.Lasky previously was chief executive officer of Jamdat Mobile Inc. before the company was acquired by...
REDWOOD CITY, Calif.—Video-game powerhouse Electronic Arts Inc. said it completed its acquisition of Jamdat Mobile Inc. The $680 million deal was announced in December.Mitch Lasky, formerly Jamdat’s chief executive officer, was named senior vice president of EA Mobile. Michael Marchetti, Jamdat’s chief financial officer,...
BOSTON-Wireless operators should develop sophisticated, community-focused game services to stave off increasing competition from Electronic Arts Inc., Yahoo Inc. and other media giants, according to a study from Strategy Analytics.The firm said carriers should expand game download services by adding chat rooms, game ratings,...
SAN JOSE, Calif.-Video-game maker Namco America Inc. officially launched its wireless gaming unit, Namco Networks.The company announced plans to do so in October."While the wireless content division of Namco America has always been heavily involved in the publishing and development of mobile games, the...
Editor's note: At the end of each year, the RCR Wireless News editorial staff looks back on the news events that made headlines and decides which were the most significant, industry-impacting stories during the past 12 months. While our list does not include the...
Editor's note: At the end of each year, the RCR Wireless News editorial staff looks back on the news events that made headlines and decides which were the most significant, industry-impacting stories during the past 12 months. While our list does not include the...