Smartphones account for the biggest source of gaming revenue — 43% of total revenue from all devices
Smartphones appear to be dominating the global gaming market, according to new data presented by 123scommesse. In 2020, the global gaming market generated an estimated $177.8 billion, 43% — or...
Research indicates that cloud gaming revenue will surpass $1 billion in 2021
According to some accounts, cloud gaming represents the full potential of 5G. As a result, mobile service providers are partnering up with game developers and other gaming companies to make sure they get...
The move will expand Verizon’s global footprint in esports
With the expansion of its partnership with Riot Games — first established in mid-2020 — Verizon has become the official 5G network service partner for League of Legends and Valorant esports. The partnership is slated to...
Google will no longer make games in-house for its Stadia gaming platform
It’s been two nearly years since Google launched its Stadia gaming platform designed specifically for streaming. At the time of the launch, Google also announced Stadia Games and Entertainment (SG&E), its internal game...
Reports point to $150 billion incremental opportunity in cloud gaming for telcos
Telcos will soon have the opportunity to bundle Xbox packages into subscription as a result of Microsoft’s recent partnership with Bango, a global platform for data-driven commerce.
By leveraging the Bando platform, Microsoft will...
Subspace CEO: 'The internet doesn’t understand the needs of real-time applications, like multiplayer gaming'
As gaming continues to emerge as a prominent use case for advanced technologies like 5G and cloud computing, internet and mobile service providers are becoming bigger players in the gaming space....
Upon finalization, a number of famous game titles will be added to the Microsoft cloud gaming service
Earlier this week, Microsoft reached a deal to acquire ZeniMax Media, the parent company of well-known video game publisher Bethesda Softworks, for $7.5 billion. The acquisition has taken...
60% of gamers would pay 50% more a month for a better gaming experience
With gaming being hailed as a killer use case for 5G, Ribbon Communications commissioned an independent study to explore just how “killer” we’re talking. RCR Wireless News caught up with Ribbon’s...
The cloud gaming platform eliminates the need to download a game or purchase expensive hardware
Deutsche Telekom has launched officially launched its cloud gaming platform, called MagentaGaming, challenging Microsoft’s xCloud and Google’s Stadia.
When playing on the cloud gaming platform, gamers are accessing powerful servers, which...
New report says there will be 3.5 billion gamers globally by 2024
ABI Research released a report concluding that nearly half of the global expected population in 2024 will be gamers, a result that only furthers the case for telecommunications companies, ISPs and OEMs to...
The Snapdragon 768G will deliver superior gaming performance, 5G connectivity and intelligent multi-camera capabilities
Qualcomm released its Snapdragon 768G Mobile Platform designed specifically for mobile gaming. As a subsequent release to the Snapdragon 765G — used in the Nokia 8.3 5G handset — the latest...
Cloud gaming has been called a “killer” consumer use case for 5G time and time again
China Mobile Hong Kong (CMHK) is following KT and Vodafone’s lead and teaming up with cloud gaming specialist Ubitus to launch a 5G cloud gaming service on its network....
Nvidia: "There is room in the cloud gaming market for GeForce Now to co-exist with Microsoft and Google's platforms"
Chipmaker Nvidia was the first to announce that is was testing a cloud gaming service in January 2018, ahead of both Microsoft and Google. That announcement,...
Verizon's Chief Strategy Officer: '5G could fuel esports'
Verizon has been very active in all things gaming and sports, from providing 5G coverage in numerous NFL stadiums and basketball and hockey arenas, to working with Google to offer cloud gaming. Now, the operator is making...
KT hopes the 5G cloud gaming service will encourage more users to subscribe to its 5G network
KT has announced plans to work with cloud gaming specialist Ubitus to bring its gaming service — aptly named 5G Streaming Game — exclusively to its 5G customers...
Studies show that Singaporeans are the most frequent gamers in Asia
Considered the next frontier for the gaming industry, 5G cloud gaming, with its combination of high bandwidth and low latency, will allow users to stream high-resolution, graphics-rich games to mobile devices from the cloud....
Russia’s 65.2 million gamers spent a total of $1.7 billion in 2018
Telecoms around the world are becoming increasingly more interested in investing in cloud gaming, because their technological strengths are well-suited to the new gaming format. Getting into the game early, so to speak,...
Italy's 26.2 million gamers spent $2 billion on gaming software alone in 2018
Ubitus Inc. and Vodafone are working together to launch GameNow, a new 5G cloud gaming service exclusively to Vodafone Italy customers. The gaming service, based on Ubitus' GameCloud technologies and developed on...
Matt Braun isn't unique in what his game "Sketch Party TV" does with the Apple TV, but he is one of a very small group of developers who have successfully utilized the current Apple TV's support of AirPlay (a method of wirelessly displaying a...
On the heels of a bevy of smartphone launches, J.D. Power and Associates this morning reported that its latest customer survey found that customers that regularly use social media applications are more satisfied with their smartphone. More important for carriers, those customers also spend...
"Congratulate yourself," Electronic Arts CEO John Riccitiello told his audience this morning at CTIA 2012. "Every one of you is in the gaming business." Riccitiello opened his keynote address by stressing the importance of gaming to the mobile industry. "Games more than any other...
Good news for workaholic TouchPad users today, as QuickOffice confirmed it had added editing capabilities to its WebOS app. The app, which came pre-installed on HP’s now discontinued TouchPad tablet has until now been read-only, meaning users can see, but not make changes to their documents.
Social game maker Zynga, whose titles include the hugely popular FarmVille, CityVille and FrontierVille Facebook games, is looking to take its first big step outside the giant social network's walls in a deal with Chinese social site Tencent.