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Copyright 2021 - All Right Reserved
Home - gaming - Page 2
Tag:

gaming

  • Smartphones get the high score in gaming revenue, according to report

    by Catherine Sbeglia Nin May 13, 2021
    by Catherine Sbeglia Nin May 13, 2021

    Smartphones account for the biggest source of gaming revenue — 43% of total revenue from all devices Smartphones appear to be dominating the global gaming market, according to new data …

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  • Austria’s A1 bets on cloud gaming, intros Blacknut platform to subscribers

    by Catherine Sbeglia Nin April 9, 2021
    by Catherine Sbeglia Nin April 9, 2021

    Research indicates that cloud gaming revenue will surpass $1 billion in 2021 According to some accounts, cloud gaming represents the full potential of 5G. As a result, mobile service providers …

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  • Verizon expands 5G esports partnership with Riot Games

    by Catherine Sbeglia Nin March 3, 2021
    by Catherine Sbeglia Nin March 3, 2021

    The move will expand Verizon’s global footprint in esports With the expansion of its partnership with Riot Games — first established in mid-2020 — Verizon has become the official 5G …

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  • After just two years, Google’s gaming gambit goes aground

    by Catherine Sbeglia Nin February 11, 2021
    by Catherine Sbeglia Nin February 11, 2021

    Google will no longer make games in-house for its Stadia gaming platform It’s been two nearly years since Google launched its Stadia gaming platform designed specifically for streaming. At the …

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  • Microsoft, Bango cloud gaming partnership is a win for telcos

    by Catherine Sbeglia Nin November 16, 2020
    by Catherine Sbeglia Nin November 16, 2020

    Reports point to $150 billion incremental opportunity in cloud gaming for telcos Telcos will soon have the opportunity to bundle Xbox packages into subscription as a result of Microsoft’s recent …

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  • 5G, cloud computing won’t fix online multiplayer gaming issues

    by Catherine Sbeglia Nin November 3, 2020
    by Catherine Sbeglia Nin November 3, 2020

    Subspace CEO: ‘The internet doesn’t understand the needs of real-time applications, like multiplayer gaming’ As gaming continues to emerge as a prominent use case for advanced technologies like 5G and …

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  • Microsoft buys Bethesda games, bolstering its cloud gaming lineup

    by Catherine Sbeglia Nin September 23, 2020
    by Catherine Sbeglia Nin September 23, 2020

    Upon finalization, a number of famous game titles will be added to the Microsoft cloud gaming service Earlier this week, Microsoft reached a deal to acquire ZeniMax Media, the parent …

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  • 95% of gamers willing to pay more for 5G services if it means better playing

    by Catherine Sbeglia Nin September 16, 2020
    by Catherine Sbeglia Nin September 16, 2020

    60% of gamers would pay 50% more a month for a better gaming experience With gaming being hailed as a killer use case for 5G, Ribbon Communications commissioned an independent …

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  • Deutsche Telekom joins the game, launches cloud gaming platform

    by Catherine Sbeglia Nin August 26, 2020
    by Catherine Sbeglia Nin August 26, 2020

    The cloud gaming platform eliminates the need to download a game or purchase expensive hardware Deutsche Telekom has launched officially launched its cloud gaming platform, called MagentaGaming, challenging Microsoft’s xCloud …

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  • CSPs must evaluate different business models in booming gaming industry: Study

    by Catherine Sbeglia Nin July 17, 2020
    by Catherine Sbeglia Nin July 17, 2020

    New report says there will be 3.5 billion gamers globally by 2024 ABI Research released a report concluding that nearly half of the global expected population in 2024 will be …

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  • Qualcomm releases new Snapdragon 768G 5G processor

    by Catherine Sbeglia Nin May 11, 2020
    by Catherine Sbeglia Nin May 11, 2020

    The Snapdragon 768G will deliver superior gaming performance, 5G connectivity and intelligent multi-camera capabilities Qualcomm released its Snapdragon 768G Mobile Platform designed specifically for mobile gaming. As a subsequent release …

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  • China Mobile enters 5G cloud gaming arena with Ubitus partnership

    by Catherine Sbeglia Nin April 2, 2020
    by Catherine Sbeglia Nin April 2, 2020

    Cloud gaming has been called a “killer” consumer use case for 5G time and time again China Mobile Hong Kong (CMHK) is following KT and Vodafone’s lead and teaming up …

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  • Nvidia launches cloud gaming service after long beta phase

    by Catherine Sbeglia Nin February 7, 2020
    by Catherine Sbeglia Nin February 7, 2020

    Nvidia: “There is room in the cloud gaming market for GeForce Now to co-exist with Microsoft and Google’s platforms” Chipmaker Nvidia was the first to announce that is was testing …

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  • Verizon to launch nation’s first 5G esports training facility

    by Catherine Sbeglia Nin January 24, 2020
    by Catherine Sbeglia Nin January 24, 2020

    Verizon’s Chief Strategy Officer: ‘5G could fuel esports’ Verizon has been very active in all things gaming and sports, from providing 5G coverage in numerous NFL stadiums and basketball and …

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  • KT, Ubitus to launch 5G cloud gaming service in Korea

    by Catherine Sbeglia Nin January 6, 2020
    by Catherine Sbeglia Nin January 6, 2020

    KT hopes the 5G cloud gaming service will encourage more users to subscribe to its 5G network KT has announced plans to work with cloud gaming specialist Ubitus to bring …

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  • Singapore’s first 5G cloud gaming trial set to begin

    by Catherine Sbeglia Nin October 18, 2019
    by Catherine Sbeglia Nin October 18, 2019

    Studies show that Singaporeans are the most frequent gamers in Asia Considered the next frontier for the gaming industry, 5G cloud gaming, with its combination of high bandwidth and low …

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  • Russian telecoms invest in cloud gaming, cite ‘great potential for growth’

    by Catherine Sbeglia Nin October 10, 2019
    by Catherine Sbeglia Nin October 10, 2019

    Russia’s 65.2 million gamers spent a total of $1.7 billion in 2018 Telecoms around the world are becoming increasingly more interested in investing in cloud gaming, because their technological strengths …

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  • Vodafone, Ubitus to launch 5G cloud gaming service in Italy

    by Catherine Sbeglia Nin October 3, 2019
    by Catherine Sbeglia Nin October 3, 2019

    Italy’s 26.2 million gamers spent $2 billion on gaming software alone in 2018 Ubitus Inc. and Vodafone are working together to launch GameNow, a new 5G cloud gaming service exclusively …

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  • Developing for Apple TV – Coders Episode 25

    by Victor Agreda September 4, 2015
    by Victor Agreda September 4, 2015

    Matt Braun isn’t unique in what his game “Sketch Party TV” does with the Apple TV, but he is one of a very small group of developers who have successfully …

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  • Survey finds smartphone users spend more; iPhone most satisfying

    by Dan Meyer September 6, 2012
    by Dan Meyer September 6, 2012

    On the heels of a bevy of smartphone launches, J.D. Power and Associates this morning reported that its latest customer survey found that customers that regularly use social media applications …

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  • CTIA 2012: Electronic Arts CEO says gaming will drive mobile ecosystem

    by Martha DeGrasse May 9, 2012
    by Martha DeGrasse May 9, 2012

    “Congratulate yourself,” Electronic Arts CEO John Riccitiello told his audience this morning at CTIA 2012. “Every one of you is in the gaming business.” Riccitiello opened his keynote address by …

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  • QuickOffice brings editing to TouchPad despite discontinuation

    by sylvie barak August 29, 2011
    by sylvie barak August 29, 2011

    Good news for workaholic TouchPad users today, as QuickOffice confirmed it had added editing capabilities to its WebOS app. The app, which came pre-installed on HP’s now discontinued TouchPad tablet has until now been read-only, meaning users can see, but not make changes to their documents.

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  • Google+ gets its game on

    by Jon Norris August 11, 2011
    by Jon Norris August 11, 2011

    Google’s latest service and social network du jour, Google+, has today had a major update to add games to its already-impressive repertoir.

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  • Zynga looking to cut the Facebook cord

    by Jon Norris July 26, 2011
    by Jon Norris July 26, 2011

    Social game maker Zynga, whose titles include the hugely popular FarmVille, CityVille and FrontierVille Facebook games, is looking to take its first big step outside the giant social network’s walls in a deal with Chinese social site Tencent.

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  • Zynga prioritizes mobile apps, buys Canadian firm Five Mobile

    by sylvie barak July 11, 2011
    by sylvie barak July 11, 2011

    San Francisco based social gaming firm Zynga has snapped up Canadian app developer Five Mobile with plans to extend its reach beyond the confines of Facebook. Five Mobile’s team will …

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