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Ericsson, Vodafone demo 5G SA network slicing for cloud-gaming

Thanks to network slicing, trial participants experienced a 270% increase in throughput, a 25% decrease in latency and 57% less jitter Ericsson and Vodafone demonstrated that an optimized 5G Standalone (SA) network can enhance cloud-based mobile gaming in a live network trial at Coventry University,...

UK regulator extends review of Microsoft-Activision gaming deal

In January 2022, Microsoft announced plans to acquire Activision for $68.7 billion This week saw movement around Microsoft’s ambitions to purchase game publishing giant Activision Blizzard for nearly $70 billion. The U.K.’s Competition and Markets Authority (CMA) extended the deadline for a review of the...

Microsoft strikes cloud gaming deal with Nware

Microsoft continues its cloud gaming push, even in the face of recent opposition from U.K. regulators Despite Microsoft’s ongoing battle with U.K. regulators regarding its attempted takeover of gaming giant Activision Blizzard, the tech company has signed a 10-year agreement with Nware to make Xbox...

UK regulators shoot down Microsoft-Activision deal

In January 2022, Microsoft announced plans to acquire Activision for $68.7 billion The UK Competition and Markets Authority (CMA) has blocked Microsoft’s attempt to acquire Activision Blizzard, claiming the deal would lead to “reduced innovation and less choice” in the cloud gaming market. Announced in January...

stc Group to deploy cloud gaming solution across MENA

According to Fortune Business Insights, the global cloud gaming market is projected to grow to $40.81 billion by 2029 stc Group will deploy Blacknut’s B2B/B2B2C cloud gaming solution across the Middle East and North Africa (MENA) region, following its successful collaboration with cloud infrastructure provider...

It’s game over for Google Stadia

First launched in November 2019, the cloud gaming platform failed to capture enough excitement from consumers Google has officially closed the doors on its cloud gaming platform. First launched in November 2019, the platform failed to capture enough excitement from consumers. Now, Google is focusing...

Verizon, Razor officially announce 5G mobile gaming console

The device was first teased at Mobile World Congress Las Vegas When Verizon and computer hardware manufacturer Razer teased the world’s first 5G mobile gaming console at Mobile World Congress Las Vegas a few weeks ago, details were scarce. But that’s just because the pair...

‘It’s about scale’: Ericsson on what makes gaming a killer 5G use case

In a recent report, Ericsson concluded that cloud gaming is expected to reach 99 million North American 5G subscribers over the next decade A few weeks ago, Ericsson’s strategy consulting arm inCode published a 5G cloud gaming report in which it concluded that cloud gaming is...

Cloud gaming is ‘driving 5G revenue uplifts,’ says Ericsson

According to Ericsson, cloud gaming is expected to reach 99 million North American 5G subscribers over the next decade According to a new 5G cloud gaming report published by Ericsson’s strategy consulting arm inCode, cloud gaming is expected to reach 99 million North American 5G...

Google tests option to play cloud games from search results

Much of the cloud gaming's growth can be attributed to advanced connectivity technologies, particularly 5G Google appears to be quietly testing the ability for those using its search engine to play cloud games right from their search results. While not yet available for everyone, some...

Microsoft evolves Xbox cloud gaming platform to reach new markets, devices

Xbox Cloud Gaming is now available in 28 countries This week, Microsoft announced the expansion of its Xbox cloud gaming platform both in terms of geography and device compatibility. Gamers in Argentina and New Zealand now have access to Xbox Cloud Gaming on their phones,...

More than 10 million Microsoft users have tried cloud gaming

Microsoft CEO: 'In the past year, subscribers have played billions of hours of games on the platform' During Microsoft’s most recent earnings call, CEO Satya Nadella revealed that more than 10 million users — or 40% of the 25 million Xbox Game Pass subscribers —...

Apple’s App Store payment rules won’t change for now, says court

The Ninth Circuit Court of Appeals has stayed a lower court order in the Epic v Apple case, keeping Apple in control of App Store in-app purchases.

‘It’s the network that matters, not the device’: now.gg CEO on cloud gaming

In a blog post, mobile cloud provider now.gg referenced a 2020 IDC report to claim that 60-70% of phones worldwide aren’t suited for gaming. The company uses this to support the idea that if a gamer uses the hybrid cloud to run a game,...

Three cloud gaming demos conducted by telcos

Cloud gaming represents a great opportunity to show off what 5G and MEC are capable of With cloud gaming revenue predicted to come in at over $1 billion for the first time this year — about double what it was raking in last year —...

‘They’re in danger of losing 5G’: Swarmio Media’s CEO on 5G and telcos becoming a ‘gateway’ for gamers

Swarmio's CEO describes the "huge gap” that remains between telcos and the gaming world as the former looks for ways enter the market With the gaming industry booming, many new players are eager to get a piece of the pie. Telcos, for instance, have been...

Nvidia boosts GeForce Now cloud gaming service with RTX 3080 clusters

Nvidia's new GeForce Now RTX 3080 SuperPods promise console gaming performance in the cloud, for gamers willing to pay a premium.

Cloud gaming to generate $1.6 billion in 2021, according to Newzoo

Newzoo has issued a new report that concludes that the global market for cloud gaming will hit 23.7 million paying users and $1.6 billion in revenues in 2021, aligning with the previous predications made by Safe Betting Sites that, for the first time, cloud...

Bringing 5G ‘closer’ to consumers: Entel and MTT demonstrate cloud gaming in Chile

Avatar World Group CEO: 'Cloud gaming, like 5G, promises a democratization of access to first-rate technologies' Chile’s Ministry of Transport and Telecommunications last week teamed up with telecommunications company Entel to conduct what was reportedly the first demonstration of 5G gaming in Latin America. The demo...

Facebook cloud gaming comes to Apple, despite lingering iOS restrictions

Apple requires all games for a streaming service to be added to its App Store unless the service exists solely in a web app iPhone and iPad users can now add Facebook’s cloud gaming service to their homescreens. The development will allow users to easily...

Netflix to add gaming options to its streaming platform

Netflix expects to add the gaming genre within the next 12 months Netflix has become the latest tech giant leveling up its service offerings by turning to cloud gaming. The streaming company plans to expand into video games within the next 12 months and kickstarted...

‘Let’s collaborate’: Verizon announces 5G, MEC partnerships at gaming expo

For the first time, Verizon gave the keynote address at E3, one of the biggest gaming expos in the world Advanced technologies like 5G and Mobile Edge Computing (MEC) are making it possible to take graphic-heavy AAA games and online multiplayer games on the go,...

Smartphones get the high score in gaming revenue, according to report

Smartphones account for the biggest source of gaming revenue — 43% of total revenue from all devices Smartphones appear to be dominating the global gaming market, according to new data presented by 123scommesse. In 2020, the global gaming market generated an estimated $177.8 billion, 43% — or...

Austria’s A1 bets on cloud gaming, intros Blacknut platform to subscribers

Research indicates that cloud gaming revenue will surpass $1 billion in 2021 According to some accounts, cloud gaming represents the full potential of 5G. As a result, mobile service providers are partnering up with game developers and other gaming companies to make sure they get...