In 2021, cloud gaming revenue is expected to be over $1 billion for the first time
Bridge Alliance, which is made up of operators and their customers in the Asia Pacific, the Middle East and Africa, announced that two alliance members, SK Telecom and SingTel, have successfully completed the...
The growth of cloud gaming can be attributed to 5G technology
2021 is expected to be a big year for cloud gaming, with the current revenue outlook coming in at over $1 billion for the first time, about double what it was raking in last...
Imaging, gaming and AI get big boosts with Snapdragon 888
On the second day of its Qualcomm Snapdragon Tech Summit, company reps provided deep dives into key aspects of the forthcoming Snapdragon 888 5G Mobile Platform, giving a glimpse into some of the features Android...
Of the 106 CSPs with 5G services, 22 have announced mobile cloud gaming services, reports Ericsson
The November Ericsson Mobility Report included a dedicated mobile gaming section, where it explored the new business opportunities emerging in this space as a result of 5G and cloud...
While 5G and cloud might not solve massive online multiplayer issues, that isn't necessarily the target
In early November, RCR Wireless News spoke with Subspace’s CEO and Founder Bayan Towfiq who argued that when it comes to online multiplayer games, 5G and edge computing might not...
The 5G consumer market could be worth $31 trillion by 2030 globally, according to a new report from Ericsson.
The report estimates that communications service providers (CSPs) could earn $3.7 trillion of that total – a figure that could increase further as new adjacent digital...
Reports point to $150 billion incremental opportunity in cloud gaming for telcos
Telcos will soon have the opportunity to bundle Xbox packages into subscription as a result of Microsoft’s recent partnership with Bango, a global platform for data-driven commerce.
By leveraging the Bando platform, Microsoft will...
To say cloud services are pervasive would be an understatement. From individuals binge-watching content from OTT video platforms to enterprises deploying SaaS solutions, cloud services have numerous touch points throughout our home and working lives. For years, large, centralized data center and cloud architectures...
Upon finalization, a number of famous game titles will be added to the Microsoft cloud gaming service
Earlier this week, Microsoft reached a deal to acquire ZeniMax Media, the parent company of well-known video game publisher Bethesda Softworks, for $7.5 billion. The acquisition has taken...
SK Telecom hopes to secure 100,000 users on the cloud gaming service by the end of this year
The cloud gaming platform born from a collaboration between SK Telecom and Microsoft has officially launched. SK's cloud gaming service, called 5GX Cloud Game service, is powered...
60% of gamers would pay 50% more a month for a better gaming experience
With gaming being hailed as a killer use case for 5G, Ribbon Communications commissioned an independent study to explore just how “killer” we’re talking. RCR Wireless News caught up with Ribbon’s...
The cloud gaming platform eliminates the need to download a game or purchase expensive hardware
Deutsche Telekom has launched officially launched its cloud gaming platform, called MagentaGaming, challenging Microsoft’s xCloud and Google’s Stadia.
When playing on the cloud gaming platform, gamers are accessing powerful servers, which...
New report says there will be 3.5 billion gamers globally by 2024
ABI Research released a report concluding that nearly half of the global expected population in 2024 will be gamers, a result that only furthers the case for telecommunications companies, ISPs and OEMs to...
RootMetrics finds that early 5G deployments support the speeds, but not necessarily the latency, for intensive 5G gaming
With its higher speeds and lower latencies, 5G is widely expected to help fuel more widespread adoption of cloud gaming, because it can support a responsive, smooth...
Cloud gaming has been called a “killer” consumer use case for 5G time and time again
China Mobile Hong Kong (CMHK) is following KT and Vodafone’s lead and teaming up with cloud gaming specialist Ubitus to launch a 5G cloud gaming service on its network....
Nvidia: "There is room in the cloud gaming market for GeForce Now to co-exist with Microsoft and Google's platforms"
Chipmaker Nvidia was the first to announce that is was testing a cloud gaming service in January 2018, ahead of both Microsoft and Google. That announcement,...
SK Telecom: '5G cloud gaming will shift the paradigm in the video game industry'
In September, SK Telecom was named Microsoft’s “exclusive operating partner” for its cloud gaming service, xCloud, in Korea, which established a partnership to deliver the streaming service to South Korea over...
BT seems to be increasingly interested in the video game industry
BT, the U.K.'s biggest internet provider, has initiated the first European distribution deal for Google’s Stadia cloud gaming service. The deal will allow the provider to offer a new bundle to subscribers that includes...
KT hopes the 5G cloud gaming service will encourage more users to subscribe to its 5G network
KT has announced plans to work with cloud gaming specialist Ubitus to bring its gaming service — aptly named 5G Streaming Game — exclusively to its 5G customers...
$3 million. That staggering figure is how much a teenager recently won at the Fortnite World Cup. Astoundingly, that’s almost as much as this year’s Wimbledon champion won in prize money! Some estimates indicate that there will be more than 270 million global eSports...
With 5G edge computing, latency can be further reduced
Yesterday at AWS re:Invent, Amazon Web Services and Verizon announced a 5G edge computing partnership that will bring the power of the cloud closer to mobile and connected devices at the edge of Verizon’s 5G Ultra...
When combined with the rollout of 5G, cloud gaming is transforming the global gaming ecosystem
According to a report conducted by EY, cloud-based streaming is poised to be the next major video gaming disruptor, and when combined with the rollout of technologies such as 5G,...
2021 will see a 57% compound annual growth rate for gaming traffic on the Internet, according to Cisco report
From Cisco’s point of view, developing cloud gaming is about the 5G network architecture, Cisco’s Lead Global Systems Architect 5G Ron Malenfant told RCR Wireless News....
Chinese 5G cloud gaming is particularly tied to the mobile industry
As part of the ongoing race towards 5G, China’s three state-owned wireless carriers – China Mobile, China Telecom and China Unicom – debuted 5G mobile services last week in what is being called the largest 5G...