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Singtel, SK Telecom test interconnected 5G MEC with cloud gaming demo

In 2021, cloud gaming revenue is expected to be over $1 billion for the first time Bridge Alliance, which is made up of operators and their customers in the Asia Pacific, the Middle East and Africa, announced that two alliance members, SK Telecom and SingTel, have successfully completed the...

Cloud gaming to surpass $1 billion in revenue for first time, according to some estimates

The growth of cloud gaming can be attributed to 5G technology 2021 is expected to be a big year for cloud gaming, with the current revenue outlook coming in at over $1 billion for the first time, about double what it was raking in last...

Snapdragon 888 brings new 5G carrier aggregation capabilities

Imaging, gaming and AI get big boosts with Snapdragon 888 On the second day of its Qualcomm Snapdragon Tech Summit, company reps provided deep dives into key aspects of the forthcoming Snapdragon 888 5G Mobile Platform, giving a glimpse into some of the features Android...

Ericsson: ‘Cloud gaming represents the full potential of 5G’

Of the 106 CSPs with 5G services, 22 have announced mobile cloud gaming services, reports Ericsson The November Ericsson Mobility Report included a dedicated mobile gaming section, where it explored the new business opportunities emerging in this space as a result of 5G and cloud...

Casual, mobile gamers have the most to gain from 5G, cloud computing

While 5G and cloud might not solve massive online multiplayer issues, that isn't necessarily the target In early November, RCR Wireless News spoke with Subspace’s CEO and Founder Bayan Towfiq who argued that when it comes to online multiplayer games, 5G and edge computing might not...

Ericsson forecasts $31 trillion 5G consumer market by 2030

The 5G consumer market could be worth $31 trillion by 2030 globally, according to a new report from Ericsson. The report estimates that communications service providers (CSPs) could earn $3.7 trillion of that total – a figure that could increase further as new adjacent digital...

Microsoft, Bango cloud gaming partnership is a win for telcos

Reports point to $150 billion incremental opportunity in cloud gaming for telcos Telcos will soon have the opportunity to bundle Xbox packages into subscription as a result of Microsoft’s recent partnership with Bango, a global platform for data-driven commerce. By leveraging the Bando platform, Microsoft will...

The services taking cloud to the edge (Reader Forum)

To say cloud services are pervasive would be an understatement. From individuals binge-watching content from OTT video platforms to enterprises deploying SaaS solutions, cloud services have numerous touch points throughout our home and working lives. For years, large, centralized data center and cloud architectures...

Microsoft buys Bethesda games, bolstering its cloud gaming lineup

Upon finalization, a number of famous game titles will be added to the Microsoft cloud gaming service Earlier this week, Microsoft reached a deal to acquire ZeniMax Media, the parent company of well-known video game publisher Bethesda Softworks, for $7.5 billion. The acquisition has taken...

SK Telecom and Microsoft launch cloud gaming service

SK Telecom hopes to secure 100,000 users on the cloud gaming service by the end of this year The cloud gaming platform born from a collaboration between SK Telecom and Microsoft has officially launched. SK's cloud gaming service, called 5GX Cloud Game service, is powered...

95% of gamers willing to pay more for 5G services if it means better playing

60% of gamers would pay 50% more a month for a better gaming experience With gaming being hailed as a killer use case for 5G, Ribbon Communications commissioned an independent study to explore just how “killer” we’re talking. RCR Wireless News caught up with Ribbon’s...

Deutsche Telekom joins the game, launches cloud gaming platform

The cloud gaming platform eliminates the need to download a game or purchase expensive hardware Deutsche Telekom has launched officially launched its cloud gaming platform, called MagentaGaming, challenging Microsoft’s xCloud and Google’s Stadia. When playing on the cloud gaming platform, gamers are accessing powerful servers, which...

CSPs must evaluate different business models in booming gaming industry: Study

New report says there will be 3.5 billion gamers globally by 2024 ABI Research released a report concluding that nearly half of the global expected population in 2024 will be gamers, a result that only furthers the case for telecommunications companies, ISPs and OEMs to...

Cloud gaming: Is 5G a gamechanger? RootMetrics plays it out in LA

RootMetrics finds that early 5G deployments support the speeds, but not necessarily the latency, for intensive 5G gaming With its higher speeds and lower latencies, 5G is widely expected to help fuel more widespread adoption of cloud gaming, because it can support a responsive, smooth...

China Mobile enters 5G cloud gaming arena with Ubitus partnership

Cloud gaming has been called a “killer” consumer use case for 5G time and time again China Mobile Hong Kong (CMHK) is following KT and Vodafone’s lead and teaming up with cloud gaming specialist Ubitus to launch a 5G cloud gaming service on its network....

Nvidia launches cloud gaming service after long beta phase

Nvidia: "There is room in the cloud gaming market for GeForce Now to co-exist with Microsoft and Google's platforms" Chipmaker Nvidia was the first to announce that is was testing a cloud gaming service in January 2018, ahead of both Microsoft and Google. That announcement,...

SK Telecom and Microsoft expand cloud gaming preview in Korea

 SK Telecom: '5G cloud gaming will shift the paradigm in the video game industry' In September, SK Telecom was named Microsoft’s “exclusive operating partner” for its cloud gaming service, xCloud, in Korea, which established a partnership to deliver the streaming service to South Korea over...

BT become Europe’s first distribution partner for Google’s cloud gaming platform

BT seems to be increasingly interested in the video game industry BT, the U.K.'s biggest internet provider, has initiated the first European distribution deal for Google’s Stadia cloud gaming service. The deal will allow the provider to offer a new bundle to subscribers that includes...

KT, Ubitus to launch 5G cloud gaming service in Korea

KT hopes the 5G cloud gaming service will encourage more users to subscribe to its 5G network KT has announced plans to work with cloud gaming specialist Ubitus to bring its gaming service — aptly named 5G Streaming Game — exclusively to its 5G customers...

Operators are not ready for the looming cloud gaming battle (Reader Forum)

$3 million. That staggering figure is how much a teenager recently won at the Fortnite World Cup. Astoundingly, that’s almost as much as this year’s Wimbledon champion won in prize money! Some estimates indicate that there will be more than 270 million global eSports...

Verizon to offer 5G network edge computing with AWS Wavelength

With 5G edge computing, latency can be further reduced Yesterday at AWS re:Invent, Amazon Web Services and Verizon announced a 5G edge computing partnership that will bring the power of the cloud closer to mobile and connected devices at the edge of Verizon’s 5G Ultra...

MNOs seek foothold in cloud gaming

When combined with the rollout of 5G, cloud gaming is transforming the global gaming ecosystem According to a report conducted by EY, cloud-based streaming is poised to be the next major video gaming disruptor, and when combined with the rollout of technologies such as 5G,...

Cisco: Cloud gaming is a ‘killer use case’ for 5G

2021 will see a 57% compound annual growth rate for gaming traffic on the Internet, according to Cisco report From Cisco’s point of view, developing cloud gaming is about the 5G network architecture, Cisco’s Lead Global Systems Architect 5G Ron Malenfant told RCR Wireless News....

China’s rapid rollout of 5G heightens cloud gaming competition

Chinese 5G cloud gaming is particularly tied to the mobile industry As part of the ongoing race towards 5G, China’s three state-owned wireless carriers – China Mobile, China Telecom and China Unicom – debuted 5G mobile services last week in what is being called the largest 5G...