Chinese 5G cloud gaming is particularly tied to the mobile industry As part of the ongoing race towards 5G, China’s three state-owned wireless carriers – China Mobile, China Telecom and …
mobile gaming
-
-
Studies show that Singaporeans are the most frequent gamers in Asia Considered the next frontier for the gaming industry, 5G cloud gaming, with its combination of high bandwidth and low …
-
Italy’s 26.2 million gamers spent $2 billion on gaming software alone in 2018 Ubitus Inc. and Vodafone are working together to launch GameNow, a new 5G cloud gaming service exclusively …
-
Forecasts show that the value of the U.K.’s mobile gaming industry will reach nearly $2 billion by 2023 Vodafone and Microsoft have entered a technical partnership focused on optimizing mobile …
-
Cloud gaming remains hindered by its dependence on reliable, fast connectivity Last week, Qualcomm Wireless Communications Technologies (China) Limited, a subsidiary of Qualcomm Incorporated, announced its cooperation with Tencent Games, …
-
ASUS taps Snapdragon 855+ for updated gaming phone Qualcomm’s premium-tier Snapdragon 855 mobile platform, equipped with the company’s X50 5G modem, just got an upgrade to better support mobile gaming, …
-
#TBT: Dabbling in 3G pricing; slow going in 3G handsets, networks; Virgin Mobile prepares for US launch … this week in 2002
by Kelly Hillby Kelly HillEditor’s Note: RCR Wireless News goes all in for “Throwback Thursdays,” tapping into our archives to resuscitate the top headlines from the past. Fire up the time machine, put on …
-
Column updated to correct information on game features Catching the little Pokémon creatures has caught on like the Hula-Hoop, with the real benefit of the game getting people to use …
-
Mobile gaming product launches mark E3 2015; revenue set to soar to $40B annually by 2017 WASHINGTON – Internet traffic has increasingly migrated from computers to mobile devices, so it …