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Home - wireless games - Page 2
Tag:

wireless games

  • World Briefs

    by RCR Wireless News October 17, 2005
    by RCR Wireless News October 17, 2005

    NORWAY Alcatel Corp. signed an agreement with NextGenTel, a service provider in Norway, to conduct its first field trial of pre-WiMAX equipment in Oslo and Bergen, Norway. Under the terms …

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  • Vodafone to carry games from Electronic Arts

    by RCR Wireless News October 6, 2005
    by RCR Wireless News October 6, 2005

    REDWOOD CITY, Calif.-Vodafone Group plc will offer mobile games from Electronic Arts Inc. through its carriers in Europe, Egypt, South America, Australia and New Zealand. The wireless operator said it …

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  • Wireless games get crazy

    by RCR Wireless News October 3, 2005
    by RCR Wireless News October 3, 2005

    For all you middle-aged, BlackBerry-toting, neck-tie-wearing executives who were wandering around the CTIA Wireless I.T. show floor last week, let me interrupt your reminiscings about the wonders of wireless e-mail …

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  • Time Warner invests $7.5M in Glu

    by RCR Wireless News August 24, 2005
    by RCR Wireless News August 24, 2005

    Time Warner Inc. is the latest media giant to join the stampede to the “third screen” with a $7.5 million investment in wireless game maker Glu Mobile. The stake was …

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  • Study says mobile gaming up 70% annually

    by RCR Wireless News August 19, 2005
    by RCR Wireless News August 19, 2005

    NEW YORK-The number of households engaged in mobile gaming increased more than 70 percent during the past year, according to a study released Friday by Ziff Davis Media. The company’s …

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  • TV networks announce mobile content partnerships

    by RCR Wireless News August 9, 2005
    by RCR Wireless News August 9, 2005

    NEW YORK-TV broadcasting giants ABC and NBC continued to target wireless users with two partnerships unveiled Tuesday. ABC said it will team with mobile content provider Proteus to deliver ringtones, …

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  • Wireless entertainment revenue to increase to $73B by 2009

    by RCR Wireless News June 23, 2005
    by RCR Wireless News June 23, 2005

    NEW YORK-Wireless and broadband Internet will account for a large portion of total spending growth in the global entertainment and media industry, according to PricewaterhouseCooper’s “Global Entertainment and Media Outlook: …

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  • RealNetworks buys way into mobile gaming medium

    by RCR Wireless News May 16, 2005
    by RCR Wireless News May 16, 2005

    RealNetworks Inc. announced plans to join the crowded mobile gaming playground, acquiring European publisher Mr. Goodliving for $15 million in cash. A 40-person company based in Helsinki, Finland, Mr. Goodliving …

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  • Lottery operator buys wireless gaming firm Pixiem

    by RCR Wireless News April 12, 2005
    by RCR Wireless News April 12, 2005

    LAS VEGAS-Lottery operator Win Win Gaming Inc. is entering the wireless arena, announcing its intent to acquire mobile entertainment publisher Pixiem Inc. Terms of the proposed deal were not disclosed. …

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  • Digital Bridges sports new name to increase consumer recognition

    by RCR Wireless News April 4, 2005
    by RCR Wireless News April 4, 2005

    Once satisfied to quietly grab some shelf space for their titles on a carrier’s deck of wireless offerings, mobile game publishers are now trying to make a little more noise. …

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  • Gaming giant EA makes wireless play

    by RCR Wireless News March 28, 2005
    by RCR Wireless News March 28, 2005

    Video-game behemoth Electronic Arts signaled its long-awaited-and perhaps long-feared-entry onto the mobile gaming playground earlier this month at GDC Mobile in San Francisco, unveiling plans to release as many as …

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  • Warner Bros. to publish BREW content

    by RCR Wireless News October 26, 2004
    by RCR Wireless News October 26, 2004

    BURBANK, Calif.-Warner Bros. Online said it has signed an agreement calling for it to publish wireless games and entertainment applications for Qualcomm Inc.’s BREW solution. Looney Tunes, Scooby-Doo, Harry Potter …

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  • Jamdat IPO hailed as harbinger

    by RCR Wireless News October 4, 2004
    by RCR Wireless News October 4, 2004

    It was a remarkable coming-out party for Jamdat Mobile Inc. The mobile-game developer raised $88.8 million in its initial public offering, then watched as its stock soared 41 percent Wednesday, …

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  • Wireless on display at E3

    by RCR Wireless News May 17, 2004
    by RCR Wireless News May 17, 2004

    LOS ANGELES-Video gamers worldwide reveled at the new products and titles premiering at the Electronics Entertainment Expo (E3) video game trade show, and wireless players shared in the enthusiasm. Indeed, …

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  • Wireless continues to infiltrate gaming show

    by RCR Wireless News May 12, 2004
    by RCR Wireless News May 12, 2004

    Video gamers worldwide reveled at the new products and titles premiering at the Electronics Entertainment Expo (E3) video game trade show in Los Angeles, and wireless players shared in the …

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  • In-Fusio aims to cash in on U.S. gaming

    by RCR Wireless News May 10, 2004
    by RCR Wireless News May 10, 2004

    The U.S. wireless gaming market recently expanded yet again with the emergence of European gaming powerhouse In-Fusio. The Bordeaux, France-based gaming company has been offering wireless games and technology in …

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  • Movie makers to leave print on wireless gaming market

    by RCR Wireless News April 28, 2004
    by RCR Wireless News April 28, 2004

    HELSINKI, Finland-Motion picture licensing continues to play a major role in the wireless gaming market as players scramble for the rights to upcoming blockbusters including “Spider-Man 2,” “I, Robot” and …

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  • In-Fusio to distribute 'Rings' game in Europe

    by RCR Wireless News January 13, 2004
    by RCR Wireless News January 13, 2004

    BORDEAUX, France-Looking to cash in on the massive success of “The Lord of the Rings: The Return of the King” motion picture, wireless games company In-Fusio said it reached a …

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  • RCR reporter's secret gaming confessions

    by RCR Wireless News January 12, 2004
    by RCR Wireless News January 12, 2004

    I’ve owned multiple Nintendo game consoles. I beat the new “Enter the Matrix” game for Microsoft Corp.’s Xbox in less than four days. I once played a Super Mario game …

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  • Video-game makers jump (and roll and shoot) with wireless

    by RCR Wireless News January 12, 2004
    by RCR Wireless News January 12, 2004

    “We don’t think (wireless) is quite mass market enough, and the business model is not quite there yet,” said Trudy Muller, spokeswoman for Electronic Arts, the nation’s No. 1 video-game …

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  • Study: Wireless gaming to generate $1B by 2006

    by RCR Wireless News December 11, 2003
    by RCR Wireless News December 11, 2003

    Wireless gaming has arrived in the United States, according to a new study, and will generate more than $1 billion by 2006. According to research and consulting firm IDC, wireless …

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  • Activision wireless games to sell through Airborne Entertainment

    by Reily Gregson October 3, 2003
    by Reily Gregson October 3, 2003

    MINNEAPOLIS-Activision Inc. will sell wireless versions of three of its popular desktop computer games through a new deal with wireless content company Airborne Entertainment. The companies plan to sell wireless …

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  • Activity abounds in gaming, content arena

    by Reily Gregson August 25, 2003
    by Reily Gregson August 25, 2003

    DENVER-The wireless content and gaming industry continues to grow by leaps and bounds, as new startups launch, new applications become available and new partnerships are formed. Indeed, such intense activity …

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  • Activity abounds in gaming, content arena

    by Reily Gregson August 19, 2003
    by Reily Gregson August 19, 2003

    The wireless content and gaming industry continues to grow by leaps and bounds, as new startups launch, new applications become available and new partnerships are formed. Indeed, such intense activity …

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  • Studies predict strong gaming, data opportunities

    by Reily Gregson July 14, 2003
    by Reily Gregson July 14, 2003

    SYDNEY, Australia-The worldwide opportunity for mobile data and wireless games is huge, according to two new studies, but wireless carriers will need to accurately price and market the applications to …

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