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Home - wireless games - Page 3
Tag:

wireless games

  • Studies predict strong mobile gaming, data opportunities

    by Reily Gregson July 9, 2003
    by Reily Gregson July 9, 2003

    The worldwide opportunity for mobile data and wireless games is huge, according to two new studies, but wireless carriers will need to accurately price and market the applications to take …

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  • HipNTasty to offer wireless games at Lollapalooza

    by Reily Gregson July 8, 2003
    by Reily Gregson July 8, 2003

    NEW YORK-Wireless entertainment company HipNTasty Inc. will provide wireless games at this summer’s Lollapalooza rock festival. HipNTasty will offer a wireless scavenger hunt through its MobileHunt engine, allowing concert attendees …

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  • Rogers AT&T offers Java games from Tira

    by Reily Gregson June 6, 2003
    by Reily Gregson June 6, 2003

    TORONTO-Rogers AT&T Wireless customers can now download English- and French-language Java technology-based games and applications published by Tira Wireless to their mobile devices. “Rogers AT&T Wireless has clearly recognized the …

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  • 3D inches closer to wireless

    by Reily Gregson May 20, 2003
    by Reily Gregson May 20, 2003

    The wireless industry inched closer to the third dimension with two new major announcements on the 3D front. First, technology company HI Corp. said it launched its Mascot Capsule Micro3D …

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  • Gaming industry shoots, scores

    by Reily Gregson May 19, 2003
    by Reily Gregson May 19, 2003

    Wireless watchers were inundated with news on the wireless gaming front coming out of the Electronic Entertainment Expo video game trade show, with Nokia Corp. in the lead and continuing …

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  • Carriers stumble into teen market Enterprise adoption on horizon

    by Reily Gregson May 19, 2003
    by Reily Gregson May 19, 2003

    Although wireless industry leaders and commentators have long prophesized the importance of the business user segment in stimulating the wireless data market, some see that outlook changing as more consumer- …

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  • Electronic Entertainment Expo yields variety of wireless gaming news

    by Reily Gregson May 14, 2003
    by Reily Gregson May 14, 2003

    LOS ANGELES-Wireless watchers were inundated with news on the wireless gaming front coming out of the Electronic Entertainment Expo video game trade show, with Nokia Corp. in the lead and …

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  • Summus to resell wireless games from Magus Soft

    by Reily Gregson May 6, 2003
    by Reily Gregson May 6, 2003

    RALEIGH, N.C.-Wireless software company Summus Inc. announced it will resell wireless games from Chinese mobile entertainment company Magus Soft. Summus will act as Magus Soft’s primary distribution channel in the …

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  • Growth expected in downloadable apps

    by Reily Gregson April 10, 2003
    by Reily Gregson April 10, 2003

    LONDON-The downloadable application market could generate a staggering $7 billion worldwide by 2008, according to wireless research and consulting company Strategy Analytics. The firm said wireless operators need to leverage …

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  • Sprint PCS preparing multiplayer games

    by Reily Gregson March 13, 2003
    by Reily Gregson March 13, 2003

    OVERLAND PARK, Kan.-Sprint PCS said it plans to launch multiplayer wireless games in early April that will allow customers to compete against each other from anywhere on the carrier’s network. …

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  • Downloadable games expected to be popular in Europe

    by Reily Gregson December 5, 2002
    by Reily Gregson December 5, 2002

    CAMBRIDGE, United Kingdom-Research and advisory firm Analysys predicted that downloadable wireless games will become so popular in Western Europe that in just three years they will replace ring tones as …

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  • Wireless high on teen wish list

    by Reily Gregson December 24, 2001
    by Reily Gregson December 24, 2001

    While not as desirable as the latest video game consoles or a DVD player, wireless phones and services are third most requested Christmas gifts by teenagers this holiday season according …

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  • Motorola signs cross-platform agreement with AOL Time Warner

    by Reily Gregson December 14, 2001
    by Reily Gregson December 14, 2001

    NEW YORK—Motorola said it has signed a cross-platform agreement to allow it to market popular AOL Time Warner content and services through mobile and instant messaging solutions. The U.S.-based company …

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  • NGame, Telus Mobility partner for games

    by Reily Gregson October 17, 2001
    by Reily Gregson October 17, 2001

    CAMBRIDGE, U.K.—nGame Ltd. announced a new partnership with Telus Mobility to provide eleven wireless games for Telus subscribers with web-enabled mobile phones.The games are: Rat Race, Air Aces, Alien Fish …

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  • Tapping teens: Cool sells, study says

    by Reily Gregson June 4, 2001
    by Reily Gregson June 4, 2001

    An overlooked and potentially huge segment of the mobile-phone market is eagerly following the exploits of Britney Spears and the Backstreet Boys. This segment watches PG-13 movies and, in general, …

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  • Digital Bridges offers games to PocketNet

    by Reily Gregson June 4, 2001
    by Reily Gregson June 4, 2001

    NEW YORK-Mobile entertainment provider Digital Bridges Ltd. will provide two of its wireless games, Wireless Pets and Steve Jackson’s Sorcery!, to AT&T Wireless for its PocketNet subscribers via the carrier’s …

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  • Wireless gaming moves to the forefront

    by Reily Gregson May 21, 2001
    by Reily Gregson May 21, 2001

    LOS ANGELES-Last week was a big one for wireless gaming enthusiasts, with dozens of announcements hitting the wires in conjunction with the Electronic Entertainment Expo in Los Angeles. A variety …

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  • Applications matter

    by Reily Gregson May 14, 2001
    by Reily Gregson May 14, 2001

    While carriers’ network upgrade plans have garnered the majority of attention from the wireless industry, there is another equally important area that many wireless companies are now focusing on: the …

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  • Mobile gamers to reach 100M in five years

    by Reily Gregson May 7, 2001
    by Reily Gregson May 7, 2001

    BOSTON-The mobile gaming experience is expected to improve dramatically during the next two to three years as 2.5 generation networks are deployed and Java-enabled devices proliferate, increasing the number of …

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  • Sprint, Digital Bridges team for games

    by Reily Gregson April 30, 2001
    by Reily Gregson April 30, 2001

    KANSAS CITY, Mo.- Mobile entertainment provider Digital Bridges Ltd., has teamed with Sprint PCS to provide its interactive wireless games on the Sprint PCS Wireless Web, which subscriber can access …

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  • Products

    by Reily Gregson March 26, 2001
    by Reily Gregson March 26, 2001

    Lucent Technologies Lucent Technologies introduced Flexent Wireless IP Core Network Architecture, which it said will help wireless carriers deliver a range of voice and data services to customers. According to …

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  • Sprint PCS, Tribune Media enter agreement

    by Reily Gregson February 5, 2001
    by Reily Gregson February 5, 2001

    KANSAS CITY, Mo.-Sprint PCS entered an agreement with Tribune Media Services, a provider of information and entertainment products, providing Sprint PCS customers with access to content from TMS’ Web site, …

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  • Unplugged Games provides games to Verizon

    by Reily Gregson January 15, 2001
    by Reily Gregson January 15, 2001

    BEDMINSTER, N.J.-Unplugged Games Inc., a developer of multiplayer games for wireless devices, will provide Verizon Wireless games for its Mobile Web customers. Verizon Wireless customers will be able to access …

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  • Sprint PCS adds games to wireless Web

    by Reily Gregson October 30, 2000
    by Reily Gregson October 30, 2000

    Less than a week after introducing a new suite of messaging services targeted in part to teen users, Sprint PCS introduced a new package of wireless Internet-based games to its …

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  • From the Editor: Content will be king

    by Reily Gregson July 1, 2000
    by Reily Gregson July 1, 2000

    The lure of wireless Internet promises to transform the worldwide mobile industry. Carriers across the globe are risking it all on the future potential of the mobile Web. The difference …

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